It's incredibly useful for any situation. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50, it results in an increase in moving of 12.5 over natural for each bionic leg installed. I finally got to do some testing, the Archotech arm is slightly worse than the advanced. The bionic leg has a part efficiency of 125. Its much more expensive than any other Archotech item as it serves as an archotech arm and a power claw simultaneosly. I've been asking this to myself for a while now. The 150 efficiency will affect sight, but not as much as +35. Advanced bionics from EPOE are better than arcotech. All harvested body parts have 100 efficiency. As RimWorld has no concept of body part rejection or the difficulty of the implantation, this is a surprisingly low-tech option. Part efficiency varies from 50-85, depending on part. It increases conciousness, removes pain, gives joy and heals scars on the brain. Advanced bionic eyes give a total of 170 sight bonus due to the + sight bonus it gives. They can be built on a Machining Table after the Prosthetic research is complete. The Archotech Brain Melder is a better pain stopper and joy giver. It's much more expensive than any other Archotech item as it serves as an archotech arm and a power claw simultaneosly. The Archotech Death Claw is a high powered Power claw, basically. Mod Archotech++ for Rimworld (v1.0 - 1.3) 0 14:24 1.95K Den Martin Description File info Added by: Den Martin Author: Mezz Mod version: 06.07.22 File format: ZIP File size: 5.0 mb Source: Go to Download links will be available via 25 s You can log in to your account or register on the site to download mods without waiting. The Advanced Archotech Arms do the same thing as the advanced legs do, but for arms. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. Eventually the original author came back and done some fixes, but still left other underlying issues and new ones. The Archotech Death Claw is a high powered Power claw, basically. This is especially useful for capturing prisoners. The Archotech Obliterator is an alternative to the death claw, where it deals fast consecutive blunt hits rather than 1 high powered claw attack. The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. The forked version of EPOE originally existed to fix all the bugs and xml structure problems, because the original appeared to be neglected for too long despite many people asking and giving fixes. The Advanced Archotech Arms do the same thing as the advanced legs do, but for arms. If there are any problems or suggestions that you would like to add, just comment on one of those and I'll try to get around to itĪdds these new implants into the game, randomly generated the same way any archotech item is:Īll these increase the stats of said part by the archotech equivalent. The Expanded Prosthetics and Organ Engineering Mod (EPOE) gives you the ability to craft your own prostheses and artificial organs. Expands on the Archotech Bionics introduced in 1.0
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